Welcome
You’ve found my personal website.
Check out my resume, blog posts on various unreal engine topics, or my portfolio.
Tools
![](/generated/assets/images/bookmarks/193113816-fd32e625-baa5-4cf6-be1f-3610d36b22dd-800-71263307a.jpg)
![](/generated/assets/images/bookmarks/mph.activate_plugin-800-43cad5ab9.png)
Unreal Engine
I also post a lot about Unreal Engine specific topics, which you can find here:
Python in Unreal Tips
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Make the most out of using Python in Unreal Engine. Learn how to setup Auto-Complete, do asynchronous loops, handle slow tasks and other various tips.
#notGDC-2023: Unreal Post Asset Import Actions
![](/generated/unreal/post-asset-import-rules/header-800-6e9ea0a91.jpg)
Three different ways to improve what happens after you import assets into your project. Python, C++, and Blueprint approaches.
Triplanar, Dithered Triplanar, and Biplanar Mapping in Unreal
![](/generated/unreal/triplanar-dither-biplanar/header-800-80cf06fc2.png)
Learn how to setup Triplanar mapping in unreal, and some optimizations to make it run faster.
Custom Wireframe Material using Geometry Scripting for Barycentric UVs
![](/generated/unreal/wireframe-barycentric-coords/barycentric-header-800-f9276b8c6.png)
Learn how to create a wireframe shader using barycentric coordinates and geometry scripting.
Material Parameters Helper: Odds and Ends
![](/generated/unreal/material-parameters-helper/mph.header-800-c13f3f0f2.png)
A tool to help with managing massive amounts of material parameters across numerous nested material functions.
Predator Wing Dev Log
![](/generated/unreal/gears-5-predator-dev-log/header-800-3e113619b.png)
How I created a blurred wing flapping effect for the Gears 5: Hivebusters DLC.
Hanging Vertex Animation
![](/generated/unreal/hanging-vertex-animation/hanging-vertex-animation-800-f1766979b.png)
Learn how to use vertex animation to make pendulum motion for hanging environmental props or vegetation.
Batch Rename Editor Widget Tutorial
![](/generated/unreal/batch-rename-tool/batchrename_thumb-800-a7233c977.jpg)
Learn how to create a mass actor/asset batch rename tool using Editor Utility Widgets.