Experienced Engineer with a demonstrated history of working in the AAA video game industry. Focused on the Technical Art aspects of Game design while being skilled in Unreal Engine 4, Unity, Houdini, C#, C++, Python, and HLSL/GLSL. Strong arts and design professional, focused on engine tooling, rendering techniques, material and shader work, and procedural content.


๐ŸŽฎ Games

'Gears 5: Hivebusters'


Gears 5: Hivebusters

2020 - Senior Technical Artist
Microsoft Studios - The Coalition

'Gears Tactics'


Gears Tactics

2020 - Senior Technical Artist
Microsoft Studios - The Coalition

'Gears 5'


Gears 5

2019 - Senior Technical Artist
Microsoft Studios - The Coalition

'Gears of War 4'


Gears of War 4

2016 - Technical Artist
Microsoft Studios - The Coalition

'Gears of War Ultimate Edition'


Gears of War Ultimate Edition

2015 - Technical Artist
Microsoft Studios - The Coalition


๐Ÿ‘ฉ๐Ÿปโ€๐Ÿ’ป Work Experience

Principal Technical Art Engineer

Odyssey Interactive Vancouver, July 2023 - Present
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Technical Art Supervisor

Electronic Arts - Bioware Vancouver, April 2022 - June 2023
Technical Art Supervisor at Bioware. Focused on engine, shaders, materials, studio transition to Unreal Engine 5, pipelines. Individual contributer on game projects and a focus on studio learning.

Lead Technical Artist

Microsoft Studios - The Coalition Vancouver, March 2021 - April 2022
Lead Technical Artist at The Coalition. Engine, rendering, content, tools, prototyping, project management, UI, Fluid Ninja integration, Unreal Engine 5 integration. Manager and primary content creator of a small team of technical artists working with all disciplines to deliver creative and artistic vision.

Senior Technical Artist

Microsoft Studios - The Coalition Vancouver, September 2017 - March 2021
Senior Technical Artist role for Gears of War. Engine, rendering, content, tools, ui, and visual effects work.

Technical Artist

Microsoft Studios - The Coalition Vancouver, January 2014 - September 2017
Technical Artist on Gears of War Ultimate Edition, and Gears of War 4

Technical Artist

Microsoft Studios - Dreamray Victoria, August 2012 - December 2013
Technical Artist on Microsoft Holo-Lens


๐Ÿ“š Education

Bachelor of Fine Art in Visual Effects

2008-2012
Savannah College of Art and Design


๐Ÿคนโ€โ™€๏ธ Expertise

Unreal Engine, Unity, Frostbite, Houdini, Substance Designer, HLSL/GLSL, C++, C#, Photography, World Building, Game Design, Python, Material Networks, Shaders, Pipeline Tools