Gears 5 - Dynamic Character FX System

Examples of character fx used in Gears 5, using the Dynamic Material FX system.

(View in 4k for best results.)

In Gears 5, we devised a system to handle character effects through data assets. I built the code back-end to support artist create-able dynamic effects. Our lead technical vfx artist James Sharpe built an atomic multi-purpose material function to go with the code system that would allow for a variety of effects to be created at no additional shader cost.
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Almost all of the character effects applied in the game went through this new system.
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Backend, blood splatters, swarm goop:
https://www.artstation.com/ryandowlingsoka
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Atomic material shader function:
https://www.artstation.com/jamessharpe
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Character FX:
James Sharpe, Yann Dory, Peter Hogan , Jose Garcia Mora , Klemen Lozar, Michael Wylegly

Date
September 10, 2019